![]() Feels like the writer is much better at building mysteries and not the final reveal. then again, Yu-No's payoff wasn't that great either IMO. Maybe I'm being too harsh since Yu-No established my baseline standards, but I'm not sure it's worth your time unless you're a Kanno fan and are just super curious.ĭesire starts off OK-ish with Albert's route and then completely implodes with Makoto's which you're forced to play through to get the final path with the answers to all the mystery built up in Albert's path, but I can't say the payoff is that great. Yu-No has some bad apples in some CGs for sure, but overall the art is way way better in all aspects, from character art to backgrounds. Some tracks like Reflector ( ) are amazing but overall I'd say that Yu-No's soundtrack is still quite better.Īs discussed in this thread, the visual art in the PC-98 version is very inconsistent, ranging from okay to terrible most of the times, with the most good CGs being during sexy scenes or scenes leading up to it. The music is pretty good, as it's the same composers, Ryu Umemoto and Ryu Takami. The story starts off pretty slow as well, it takes a while before something remotely interesting happens. Which is not to say there's nothing salvageable about the story, but it's very sloppily told. ![]() To put it bluntly Yu-No is like an Adventure game that was forced to add sex scenes, but Desire just feels like a straight up porn game that was sprinkled with some loose story to connect all the sex scenes together, specially in Makoto's route. It touches on a lot of themes that Yu-No does as well, so I figure Kanno's main inspiration for Yu-No was taking what Desire was trying to accomplish but do it right this time. I played Desire and it's not that good compared to Yu-No. One thing I find a little bizarre is those squiggly lines he adds to the Doctor and Kyle's jaw in the Portraits. I hardly even played any VNs other than these old PC-98 ports, so I'm not really a fan of this art style unless it's animated. What I mostly like about these games is the pixel art, so I have a huge bias going in. ![]() He has pretty good linework, but the color treatment and shading is pretty much the same any animation cell receives, and considering these are just a bunch of static images it deserves way more detail to look impressive.Īlthough It would probably look amazing if they took those drawings as a base and apply the PC-98 dithering treatment. ![]() I kept wondering if he was the same Artist that worked on NGE, Sylvia really reminded me of Rei. His style also doesn't stand out that much when compared to his peers at the time. Did a pretty competent job but nothing that particularly shines through. It doesn't look bad, it doesn't look amazing either. >thoughts on Nao Tajima's efforts for the Saturn port/remake? ![]()
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